Introduction

Welcome to my productions page. Here you will find some interesting things I have made. Some of these are speech synthesis files, others are stories I have written. Enjoy! Note: All of my stories I have written are hard-hitting and realistic. My philosophy is not to exaggerate as many typical blind stereotypes that fall within popular culture. You can be a fan of pure imagination, or you can be a fan of realistic fiction. Either way, there is a little bit of everything.

Music

Here you can listen to a wide variety of Western art and holiday music. This includes orchestral, piano, pipe or pump organ, vocal, electric and anything you can imagine, as well as find other resources for your listening pleasures.

Music Sung by Robotic Voices

This folder contains several recordings that were made by a program called VocalWriter.Click here to check out the Vocalwriter folder. Click here for things that were created with Good ol' DECtalk. Vocaloid, which is similar to VocalWriter, uses recorded voices instead of a formant synthesiser. Click here to listen to songs made by a variety of other speech synthesisers. Since there are too many recordings being made for Vocaloid and DECtalk, and since I've also obtained an archive of synthesisers singing, I provided links that you can navigate to, and Apache2 should be able to display an index of files.

Instrumentals

This folder contains a ton of MP3, wave, MIDI, and other types of recording formats to things I've either composed or arranged. Many of the instruments are either sound fonts, VST plug-ins, or made with real instruments using a stereo microphone called the Yeti Blue.
Below is a link to a folder containing unfamiliar music. If you can identify it, feel free to use the contact page to send me an e-mail with what you think it is. Be sure to include as much information as you can. This folder contains any bit of music I am not familiar with.
This folder contains some music I've tried to render solely by listening to them. Click here to check out the folder containing various PBS Kids renditions of theme songs.
Not able to attend an actual church today? Why not take the time to browse through some of the hymns available and enjoy them. If you need more, check out HiFi HymnBook's collection. They also have their own YouTube channel. /HiFiHymnBook. Click here to visit the folder with the latest content.

The following folder contains recorded music for your enjoyment.

Click here to check out the latest recorded music made with real instruments.
Click here for the latest Christmas content available.
Click here to listen to barbershop music of various kinds, played by MIDI instruments.

What is a hymn, anyway?

When we think of a hymn, what is the first definition that comes into our head immediately? A hymn is music we hear in church. However, the quality of that music may vary, depending on the person playing the instrument, or the instrument itself, or both. Remember the days we were forced to attend church by our elders? We had to listen to that low-quality music they call hymns. Hymns should be played with the highest quality possible. This is why we, and HiFiHymnBook would like you to listen to these recordings for your own enjoyment. They have been produced using Hauptwerk, MOTU (Mark of the Unicorn) Symphonic, and just plain ordinary sound font with tons of reverberation, to make it sound like it was played inside a church or cathedral. Find the link to the mixed content of music for various occasions. Click here for a mixed number of music files in no particular category.
I am working on making something very hypnotic, all to do with semidarkness in the key of D-minor, f-major, c-major, and B-flat-major. It even has the drones I remember hearing in a dream I had when I was four or five years old, possibly in the year 1998-1999. You can learn more about this by reading below. Suffice it to say that it involved my first experience of colour to music conversion. I dreamed, after falling asleep to a soft, eerie, and rhythmic thumping, I was no longer in my bed. I was standing in very warm and humid air, and I hardly felt the floor. It felt like I was floating in a soft light. I described this light to be in the key of f-major. It could have been a little brighter or sharper, but this is what it was. I took a few steps and I felt the soft lapping of the warm water as I stepped down to the pool. In the distance, I heard a drone in D2-d3, then C3, then Bb2-Bb3-C4-C5, while the notes were F4 and G4. Only someone with advanced music skills would know how to read the above notes, assuming that we are in equally-tempered A-440. Rhythms did not really matter, but they would need to be slow, though in my case it was all quarters at 120 BPM. This folder contains many soundscapes I've created for brain wave entrainment, mind manifestation, and spiritual healing. This makes me feel as if I am in broad daylight, possibly in a tropical setting where it is raining lightly, and the air is warm and humid. In 2012, I read an article in my anatomy and physiology class about how some people associated certain sensory experiences for another. The term for this is synaesthesia. I also relate to this book written by Lois Lowry, The Giver. When I learned that the main character could see colour, but was never taught to associate names with them, I knew I had a similar experience. I grew up seeing various forms of light that I associated with different musical keys. As such, I tell people that I often associate significant events with musical keys. For instance, my high school graduation resonated in the key of B-flat Add nine, which makes me think of the colours red and purple together.

All of these songs have been made in the manner stated above.
Click here to check out some of my vocals I have made with various techniques.

Speech Sits and Plays

In this section, these dialogues were created with animated characters. People use text-to-speech voices and a suite of applications to write, edit, and play the dialogue, but they also need to include sound. So people use sound-editing programmes to insert, edit, or remove sounds.
You will find a combination of speech plays I put together, as well as those that some of my friends have made. If you see ’by HeavenlyHarmony’ Then you'll know it was written by me. Click here for the latest files in the speech folder. You can find plenty of skits and plays on YouTube as well. Files containing episode mean that they belong to a series of some sort.

Other Creations

In this section, you can find things that are not related to music and speech.

Simulations

Below are several links to folders containing various recordings meant to simulate an experience. My number one favourite is the time I used recording equipment to record everything that took place inside a commercial jet liner cabbin. It was recorded from a real live plane, not produced by computers. The link will lead you to the Apache2 Archive since there are many files for me to link. Newer recordings were recorded with the Yeti Blue Stereo USB microphone. Click here to enter the space and flight recordings folder. In addition to flight travel, you might also find some recordings of what it's like going into space taken from the inner perspective. I've also made a recording of my sky-dive, plus one of me going in a glider or sail-plane.
Click here to listen to various train sounds from either perspective. This folder contains several recordings I've made, both in mono and in stereo, the different Amtrak trains I've been on. These files have been slightly edited to remove unwanted conversations.

Rides

Here are some recordings containing some of my favourite rides at Oaks Amusement park and The annual county fair that Butler Amusements hosts.
Click here for the latest files available in the rides folder.

The scream-n-Eagle

is one of Oaks Parks's most thrilling rides. Have you ever experienced 5.1 G? That is what you experience on this ride. After you go up, you rocket down so fast, it feels as you might fall. You lie back at a 45 degree angle while you swing and spin. The ride has five arms, each with one gondola, which has four seats. There is a visual element accompanying this ride, of course. There is a big tree, and the point is to make it appear as if you might hit the tree, but you will never hit it. The ride spins you slowly, gathers speed, and as you lay back, the g-force is created when the ride drops you faster than the standard acceleration of gravity. When we free-fall, we go at a rate of 9.8665 meters per second squared, and as we go down, we are being pushed up, which causes a cross cancelation, and thus we feel weightlessness. When we go faster than this speed, in other words, we double, tripple, or quadroopple the velocity or acceleration of 9.8665, we can attain 1g, 2g, 3g, etc. This is why when you go down, your insides feel like you are going up. This is known as negative g-force. You spin and turn counterclockwise.

The Super Shot Free Fall is a popular Buttler Amusements attraction found in many county fairs.

Experience riding the same kind of a gondola, except you rise off the ground on a virtical angle, pause for a second before the brakes are loosened and you come plunging back down with such force that you will feel your inside of your ears tense up, and there will be a pressure change, plus the free fall is making you fall faster than the acceleration of gravity. The tower is about ninety feet tall. There is a hood to prevent people from seeing the top of the tower.

The Eruption, another Oaks Park ride.

This calm ride just spins you and takes you up at the same time. You are standing on this ride, and it will lay you back as you spin. It spins clockwise, and changes positions at the same time. If you lay fully flat on the board, your brain may not register your spinning around and round. The only visual element to this ride is the fact that there is a volcano. A thing you should note that this is a centrifuge. Artificial gravity is created when the ride spins. The board you lay on is semicircular, so that a body can fit in there. This is also known as the round-up, or meteorite. Centrifugal force is the force that pulls you towards the outer force of the circle, and this is what pins you against the verticle cage. There are little belts that you clamp down on the left side of the metal rod that is jutting out to keep you in.

Check out the Rock-N-Roll.

You ride in a 57 Shebby-style car. But that is not all. You get to ride backwards like you would in a regular car. If you have your head fully back on the head rest, your headrest will move in synchronization to where the wheels are. You might think it is the music, but it is actually moving every time the car goes on the level part of the ground. Example: The ride is stationed, and is level. The headrest is all the way forward. When the ride goes up, it will climb for about six or twelve inches, then it will descend. At that time, the headrest will start to move back. Then the car will approach another shallow incline, and as soon as it declines, the headrest will move forward. This process will repeat, and as the car speeds up, the headrest will move faster and faster. It goes to about fifty-five beats per minute. You turn in clockwise directions, except when going backwards. You will then be going counterclockwise.

The Rock-O-Plane

This ride is almost like the Ferris Wheel, except you are in cages, and you get to flip in midair. If you are afraid of going on an upside down ride, this may not be for you unless you really want to give it a try. Keep in mind that when you are upside down, you get to experience something like 0g. You stay upside down for about a second before you flip right side up. Here is a little note on Microgravity. Astronauts, when orbiting the earth, experience microgravity. This is why food and other items are packaged so well and tight. However, our brain uses internal fluid senses to tell us if we are upside down. This is known as stationary or static movement. The vestibules in our ears register this type of movement. We have three semicircular canals because we live in a three-dimensional world. They register dynamic movement, such as when we are spinning, moving up and down, etc. When the calcium cristals are pulled down towards gravity, and they are on the upper portion of the oval region, it sends a signal that the body is in an uncomfortable position. However, if the cristals were pulled towards the centre of the body, it sends a signal to the brain that the body is in a good position. Now take the absense of gravity. No matter what position you are in, you will hardly notice you are upside down. Now, the reason why you may not feel this on eartht is because the ride is taking you upside down so fast, gravity has very little time to pull on you.
So, if you want to keep yourself from going upside down, just do not touch the ring-like bar. The cage will be pulled down towards earth every time the wheel moves. If you do want to go upside down, pull on the bar to lock the cage in place. Once you are flipped, pull the ring back, and you will remain in that position when you spin. When you do this, however, the ride is not as fast, so you will feel yourself go upside down if you remain there too long. The ride has about ten cages, and they will all be turning on the wheel. And they spin a little faster than a normal ferris wheel. Another note for this ride. Suppose you are not heavy enough to rock the ride on your own, and you really want to go upside down. What do you do. First, you need to think of the ride as a huge wheel with a cage on every spoke. As the wheel moves, the cars are pulled toareds gravity. In other words, the part containing more mass is pulled down toards the earth. Thus, the cages are moving on their axis. If you locked the cage, gravity will not act upon that cage because it is being maintained by another forse. So, the cage will go upside down, whether the rider wanted to or not. This is just a great way to control the ride.

The Looping Thunder

This breath-taking, thrilling ride is probably one of the most popular at Oaks Amusement park. The Looping Thunder is a Pinfari portable steel roller coaster measuring approximately 1,198 feet in length, and about 36 feet in height. This is a roller coaster that has sit-down cars, there are three cars in the train, with two people per car in a row, and two more on the back. Each car contains four seats. Two on the front row, and two on the back row, so twelve people can go at a time on this ride. There are also two sets of trains, so while one train is coasting, another train can be boarding. Riders must be at least fifty-four inches tall, or four feet and a half. You are restrained by a u-shaped rubber-padded bar, width being seven inches left-right, height is one foot, and length is three inches. The diameter of the cylinder is about 1.5 inches thick. With that said, this bar goes over your shoulder and torso. The bars are locked into place. The cars are no more than a foot above the platform. When you get on, you climb eleven steps up to the platform, or station. The steps are about three inches in average, so the platform is only thirty-three inches, so two feet and three quarters above the ground. For your information, the Looping Thunder is a vertical loop, one inversion steel roller coaster. It classifies as a twisting loop, though they both mean the same thing.
When the cars are on their way, The first step of this ride, and any other roller coaster, is to maintain potential energy. Because energy cannot thus be destroyed, the energy must be converted to kenetic energy, once the ride has attained speed. If the cars lose motion, it is due to friction acting upon the wheels. Then mechanical energy is used to activate the breaks. The cars are arranged in an l-shape, so depending on where you are, you might feel difference in where you are going when going up the lifting hill. Some cars have foot bars where you can grab on with your feet, and some do not. If you are in the farthest car on the back, you will feel yourself move forward, after the operator says that you are all locked in, when you get in the car, you must manually pull the safety bar down, and they will be locked by the operator. You must not throw anything out or wave your arms over your head, and that elbows are okay to have out, they will wish you good luck, and press the button that will pull a chain to drag the cars up the hill. We will take on the perspective as if we were on the back back car. The car will start moving forward, and it will turn thirty degrees to the right, then it will enter a twenty-five-degree incline up the hill. Note that if you are in the front car, you will not have this thirty-degree turn to the right, hence, this is an l-shape. It also depends on where the car is placed at the time of the boarding. It will climb to about thirty-six feet or more, then the chain is let go, and the ride is left to go on its own. After fifteen or so seconds on the lifting hill, which will have a slight turn to the left to it, say about ten degrees. Another ten seconds of a slow decline to the right ever so slightly, before the cars plunge downward thirty-two feet on the tracks. This results in the g-force. You accelerate a little over the standard gravitational pull, which makes you feel like your insides are going up. Three and a half seconds later will bring you to the bottom of the track, and you will whip ninety degrees around the corner to the left. There are brakes set along the track, so that the cars can slow down a little before proceeding to the next stretch. After you are on the bottom, you will start to feel yourself go on a shallow incline for a second before you will feel the pushing of your seat on you. You will feel yourself go up, while you will feel as if you are pushing down on the seat. You will know that you are being tilted to a different position, but although you know you are going to go upside down, you may not actually feel it. When you get to the top of the loop, you remain there for less than a second. Because you are going so fast, you feel weightlessness. This is due to the cancelation of gravity from the earth to the inertia of the ride and the velocity it initially attained before inverting you. The vertical loop is three hundred sixty degrees. It is the most basic loop. It just means that the roller coaster cars are going forward, the front is pointed up, not down. People tend to misconfuse that there are loops that go down, and the front is pointed backwards. That is not correct. In a vertical loop, the nose is pointed up and backward. The cars will be pushing you up on the loop going up, not down. After you get back to level ground, the cars will go on what they call a helix, but you will feel some more weightlessness, because the declines are parabolic, and therefore there is no negative g-force. You may sway from side to side a little as you bank to the next ninety-degree corner. The centripetal force from the ride when it spins in a circular motion causes the jerk that makes a passenger to move towards the outside of the ride, though the centripetal force is caused by resistance or inertia of an object to not change as it is turning in a circle. This causes the force to go towards the centre of the circle. Once you reach these last two stretches after the loop, the cars will break once, then resume running for a bit before stopping completely. Brakes may include magnetic or physical brakes.
Here are some dire warnings, and some things to take note of. Upon arriving the Looping Thunder, From the outer perspective, you can see the cars as they are being loaded. Then the padded bars are locked, and as they start climbing, as soon as they enter the slow decline, an announcement is going to play on the public address system. This only happens during the day. The first thing they will say is, ’Get Ready To Ride, the looping, thunder!’ This follows with a sound of a thunderbolt, as the cars plunge down the steep decline. While the cars are in motion on the other side, they will say the following: ’If you have any physical injuries, such as neck, chest pains, or back injuries, or if you are pregnant, or have had recent surgery, this ride is not for you. You must be at least fifty-four inches tall to ride. Once aboard the ride, you may not throw anything outside. You may not wave your arms over your head. Do not carry any items when boarding this ride, and do not strap any items to the restraining bar. Have a wonderful and enjoyable time. Get Ready To Ride, the Thunder!’ This is followed by another sound of the thunderbolt that comes from the speakers, as the roller coasters come on the last shallow decline. You must differentiate which sound that sounds like a thunderbolt is coming from the speakers, or which sounds are actually being produced by the coasters themselves, because both make quite a commotion.

The Ring of Fire Larson Fireball International

This is a similar ride that you might find, and is only one track shaped like a vertical ring. The train can make up to five inversions, and about ten inverted stops, meaning that the train will hang upside down for a few seconds. You will definitely know when you are hanging upside down when you are stopped, but if you make it around the loop very quickly, you might feel weightless, again because gravity hardly has time to react on your body.
The cars are more narrow and the headrest is slanted about eighty or seventy degrees from the seat to the back, so you will be gazing down instead of straight ahead. Note that in the recent years they remodelled the train so that the cars are more enclosed and the headrests are straightened out. The restraining bar is very similar, except that it has two vertical handles that are semicircular and they stick out. When you are locked in and the crotch buckle is securely fastened, you are supposed to grab onto the handles. The cars are taller than the Looping Thunder, about two feet above the platform.
The first step of the ride is for the trains to rock to and fro, until it has gained enough momentum to make it around the loop. After the train has passed through the station a number of times, the train can be shifted to go the other direction. This is only done whilst the trains are hanging upside down; I have no idea why. Finally, the train will slow down and they will come to a complete stop on the platform. For your information, this ride is tire-driven, like a ferris wheel.

Spider (Eyerly Spider)

This simple ride is also known as the Octopus ride. Basically the ride is shaped like a so-called spider, or octopus. There are five to eight arms, and they are all attached to an axis. When this central axis is spinning counterclockwise, the arms lift the cars in random positions. there is no pattern to this ride. This ride has eight arms, and has the two cars attached right above the arm. The cars spin independently and each car must be loaded separately by an employee. With the spider, the only difference is that the arms are curved, not straight. You will be pushed from side to side. Each car can hold up to two people. And three in a pinch. You are rocked from left to right, as the arms are being lifted and lowered. The central axis is layed at a slight angle to give the riders a different sensation.

Scrambler, or Twist Ride

The idea of this ride is that there are three arms in the shape of a triangle. Each arm has an x number of cars. Each car holds about two, but they can fit three. They are arranged in clusters, so when the arms spin counter clockwise, the ride as one whole spins clockwise. This gives the visual effect as if the cars are going to crash into one another. These cars are suspended above the ground. The cars move in such an air that they look like they are about to hit another, but they never do.

Tilt-a-Whirl

In this ride, there are seven cars that are all on a pivit. These pivits move in a certain direction, and gravity and other physical forces play a major role in the tilt-a-whirl. There is no prediction where the cars would turn, for they turn every which way. Each car can hold about three to four riders, and their weight might have an impact on how the cars spin on their pivits. While the platform is rotating, parts of it are raised and lowered, so that it would randomly turn to whatever direction. This ride is known for making people feel nauzeous. The cars have a bar that you place over the laps. They may also have seatbelts too.

The all-too-familiar Ferris Wheel

Nothing exciting about this ride really. All you do is just sit and relax as the wheel spins and you are carried higher and lower. You might notice that when you are carrying on a conversation, the time might had slipped and the ride ended and you did not realize it. Each spoke has about fourteen cars.

The Disk-O, manufactured by Zamperla

This ride is simple. A rider climbs up a set of three steps, then climbs on one more step to the platform that actually moves. The platform is loaded with an x number of motorcycle seats. This ride is also known as the Skater. Note that the name for the ride matters for what the style of the platform looks like. The skater has inward-facing seats while the surfs-up has no seats. Regardless of these variations, they all experience the same motions. The platform moves on a halfpipe track while it spins at the same time. It starts out by spinning clockwise, but at the end, it starts turning anticlockwise. Half way through the ride there is a little hill on the halfpipe.

Herschell–Spillman Noah's Ark Carousel

This recording has the bench turning clockwise, and the other part has the animals turning anticlockwise, but they go up and down. They are mounted on a wooden riser that is shaped like a huge merry-go-round one might find on a playground. It spins about five revolutions per minute, then increasing to ten.

CP Huntington Train

This train is nothing but a simple train that takes you through the outskirts of the park, and allow you to view the scenery up ahead from every angle. They go in a anticlockwise direction.

The Cyclone

This is a simple ride in which you manually twist the wheel in front of you while the ride spins the other direction. You are sitting on little seats that are adjoined by a metal support.

Louis and Clark Adventure

This is a similar ride to the train, except it goes through a mine, and they are known as a mine train. There is not much to say about this ride, except that you will be turning in random directions. There is no clockwise or counterclockwise. You will feel the temperature change when you go in and out of the building.

The Pole Position

Now this is a unique ride. This is similar to the Tilt-A-Whirl, except that the pivot is on a track, and it would technically be considered to be a roller coaster, but at the same time they dive down the incline, the cars spin on their points. There are also sound effects to make the ride more dramatic.

Rock and Tug

This calm ride is is shaped like a boat that just turns in either directions as it rocks back and forth, and going up and down at the same time, and the movement causes the sound to make it as if it were in the water. The boat is covered by a shading.

Scooter Bumper Cars

These are a plain set of bumper cars you would drive inside a small enclosed area.

Thunderbolt

This ride might be considered to be similar to the Rock-N-Roll, except that everything is wooden. They spin in either direction, and the cars sway from side to side as they roar down the track.

Viper

This is like the swing ride, except that there are gondolas, instead of individual seats hanging on a chain. They mainly spin and turn counterclockwise.

YoYo Swing Ride

This is the normal swing ride you would find anywhere. They are tipically known as carousels hanging down from the main umbrella-like structure on top. The ride can spins and turns clockwise or anticlockwise. Some people like to see how far they can swing by stretching out their feet and hitting the next seet in front of them on their bottom.

The Zooming Coaster, Little Kids Roller Coaster

This is a small replica of the Looping Thunder, except that the ride turns to the right, instead of the left, and it has no inversions whatsoever. You know, when I was younger, about seven or eight, and I went on it, I felt the force more than I felt it the time I went there when I was a lot older. When I was little, I could feel every steep drop, every sharp turn, just as I would have felt on the Looping Thunder, except now the dives and turns were not as steep and not as sharp. I wonder if it was because the coasters were small and my body was bigger, so the forces were no match? Was it because I pulled down the restraining bar? I remember riding the coasters without lowering the bars down first. Or maybe it was because I was expecting it.

Amusement Ride Resources

Amusement Ride Extravaganza, Home of All the Rides and their Informational StatisticsThis is a valuable resource to learn about your favourite ride, such as the ones here, or rides that were not listed. It gives you very accurate information about the ride and provides you with videos and images.
The makers of the Ferris Wheel and other amusement park rides.
Zamperla, a company in Itally
The manufacturer of the Rock-O-Plane and other rides in Salem, Oregon.
The manufacturer of the round-up rides and other models.
A piece of history here in Oregon.
Visit Pinfari, the makers of roller coaster products in Italy.

Miscellaneous

Currently there is nothing here to list, but if there is a new folder with mixed recordings, just like the folder for mixed music, I will add that directly. Each file name will give a little description on what the file is about.

Stories, Documentations and Scripts

Here you can find many of my creations that do either with music and technology, like scripts to some of my productions.

Articles about life

I have made a zipped copy of some articles that I want to use in research projects for years to come. You can learn about what it is I am trying to do. On a short scale, I am trying to make it possible for a blind person to perceive colour using elements, and how those elements have a relationship to the actual representation of colour and shape. Light is a type of energy, but colour is the actual wavelength of light that our retinas convert into signals. bloglink to check it out.

Manuals and guides

Since you have a link to access the docs folder, look for files that begin with how to, manual, or documentation.
That is all for now, but keep checking back often! Remember, this is an old static web site which I am keeping to remind me of my first web development adventures.

The end!

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